The College of Education sets the agenda for education innovation at NC State University. Whether students are interested in a degree in K-12 education, STEM (Science, Technology, Engineering & Mathematics) education, adult education or educational leadership, NC State is leading the way. From innovative professors who are designing new ways to teach to technology platforms that open doors to students, educational innovation is a top priority as a key to economic development and opportunity.

The Friday Institute for Educational Innovation

Bringing together students, teachers, researchers, policy-makers, educational professionals, and other community members, the Friday Institute fosters collaborations to improve education. The center conducts research, develops educational resources, provides professional development programs for educators, advocates to improve teaching and learning, and helps inform policy-making.

The Golden LEAF Biomanufacturing Training and Education Center

Founded to help establish, attract and expand biomanufacturing in North Carolina, BTEC is the largest center of its kind in the world. It features more than $12.5 million of industry-standard equipment and a simulated cGMP (current Good Manufacturing Practice) pilot plant capable of producing biopharmaceutical products using cell growth and expression and recovery and purification processes in a sterile environment. Undergraduates, graduate students, and working professionals come to BTEC for hands-on learning.

The Science House

From the Green House Project to Physics from the Junk Drawer to Countertop Chemistry, the Science House works in partnership with K-12 teachers and students to promote active, interactive, and thought-provoking learning and experimentation in science and math. Read more about kudzu, physics demonstrations and the ocean — and how teachers are communicating these areas of science to their students.

Digital Games Research Center

Housed in the Department of Computer Science, the DGRC focuses on new modes of entertainment and interaction in the digital gaming field. The Center includes faculty from the colleges of Education, Engineering, Design, Management, and Humanities and Social Sciences, all of whom collaborate on a wide range of research and educational initiatives. The Center teams with game developers and serious game studios on problems relevant to social, medical, training and educational contexts.

Institute for Nonprofit Research, Education and Engagement

The Institute for Nonprofit Research enhances the capacity and leadership of nonprofit organizations through research, education and engagement, and develops nonprofit capacity and nonprofit leaders. It serves as a center of expertise, generator of knowledge, and as the host of a collaborative and diverse community of scholars. It also focuses on demographic changes in North Carolina that impact giving in the areas of immigration, military services, retirement, schools and workplaces.

Leaving Lectures Behind

Two NC State researchers are rethinking the classroom by removing lectures as the central theme. Instead, Bob Beichner’s SCALE-UP project transforms large, lecture-based classes into small, interactive learning centers. And curriculum specialist Lodge McCammon’s FIZZ framework uses simple technologies to challenge and engage middle- and high-school students.